Welcome to Mike's Skydiver
Skydiver flight simulator Project Highlights
Demonstration of accurate skydiver p.o.v. system that can feed location, orientation, and status to a 3D rendering system. (As of Mar 2009, the prototype works in "Runtime Revolution" for Macintosh and is being re-written in Java.)
Why build simulator? Several motivations
Wind dynamics, projectile physics, 3D rotation and motion of viewpoint.
Realtime performance issues
Turn rates, transitions, timers, headings.
objects updates (divers & planes moving, instruments changing)
User interface issues
Simple access to basic commands
Custom settings (preferences) on a separate page
It's possible to customize different kinds of situations:
airplanes
Speed, altitude, and flight path, and capacity for multiple divers are already variables.
divers (weight, equip, metric, windresist)
parachutes (performance)
dropzones (type of plane(s), elevation, number of divers)
Diver's point of view (landmarks, sky, altimeter)
Chase skydiver with camera
A multi-player formation skydive game
Mike Roam, Modified 2009 mar 22
E-mail: MikeRoam [a] aolDOTcom
Home Page: http://www.michaelroam.com/